Wednesday, July 14, 2010

ISTE 2010

ISTE was a huge event with hundreds of workshops, lectures, presentations, vendors and experts of all varieties and honestly it is a little overwhelming. With this being only my second time attending the conference I still find everything quite daunting. With that in mind I had a great experience and I learned a lot hear are some of my observations.

The first workshop was Administering and Managing Google Apps for Your Domain. The second workshop was Google Earth Rocks: A Powerful and Free Cross-Curricular Learning Tool. The third workshop that I attended talked about using Public Service Announcements (PSA) during classroom instruction.

Administering and Managing Google Apps for Your Domain was a good introduction to the control panel and dashboard areas of the Google Apps for Education Administrator tools. During the workshop we learned the basics of how to get around in the dashboard and where to go if you need to make changes to any of the account services. We learned how you can sign up for new services or tools to make the user experience more enjoyable. To me the most valuable resource shared during the workshop was information about the postini services. Postini is a tool that was offered by Google for free if you signed up before July 1st 2010. Postini is an additional layer of spam protection that goes even farther then just sorting out inappropriate content. Postini allows you to set limits on what email can come into your domain, allows you to attach a footer to every outgoing email for any purpose and much more. The reason that I attended this workshop was because the Jordan School District has set up Google Apps for Education accounts for all of the secondary schools in the district. As one of the people involved in proposing the use of this tool I wanted to be more prepared to support the schools in Jordan School District when they start using Google Apps for Education.

Google Earth Rocks: A Powerful and Free Cross-Curricular Learning Tool was another good workshop. This workshop provided instructions on how to get more out of Google Earth. While I was in the classroom I remember my students being eager to access Google Earth anytime they could. Mostly the students spent time looking at places they had been in the past or places that they want to go in the future. During the workshop we learned how to navigate in Google Earth using the various tools that are provided. We learned how to create place markers that you can attach almost any information to making a digital historical marker. We were shown how to make routes that can be used to show the actual path that the pioneers traveled. We learned how to add to the Google Earth experience by activating and deactivating layers, and within the layers to take advantage of the great resources that are provided to Google Earth user free of charge. One of my favorite resources is the “360cities”. You can find them under the gallery layer. Once you activate the “360cities” you will have access to amazing panoramic photos that give you a 360 degree view from that spot where the icon is placed on the map. Google Earth provides teachers a chance to take students to places that may not be accessible otherwise. How great would it be to embrace the students’ love of Google Earth and technology in general when doing assignments in class. Here are a couple of ideas of how to use Google Earth in the classroom. While having your students read a book in class have the students create a tour of the places the main character goes. While they are creating the tour the students can do research about the places and people involved to put on the placemarker. Instead of just reading about the holocaust, the pilgrims or the pioneers have them work in small groups using Google Earth to re-create the actual routes that were traveled or places they stayed with historical images and information that they found. Once the students do the work, they can save the project and then email you a copy of the information that you can import to your Google Earth files and look at.

The workshop that talked about Public Service Announcements (PSA) was kind of hit and miss for me. It was hosted by a company (BrainPop) and there was some commercial content. Click here for information. PSA can be powerful tools that let your students to work together to bring attention to issues that are happening in the world around them. PSA can help direct your students attention outward and can help them become and advocate and even an authority on a specific topic. In its most basic form a PSA is nothing more than a commercial that the students produce that addresses an issue or current event that they feel is important. It can also stem from a class discussion or curriculum topic that is relevant or important. As I sat and listened to the presenter I tried to think of a way to incorporate PSA in my class routine. One of the ways that I came up with was to give it as a choice for an end of unit assignment. Instead of writing a paper or doing a test, let the students do ongoing research throughout the unit with the end goal being to make a PSA that will be shown to the class. After it is shown to the class, with the necessary permissions in place you could post it (YouTube, Website, Blog, etc) so that other people can see it and comment on it. Another idea that came to mind was to have the students create a PSA about the book that they are currently reading. They could do a brief synopsis of the plot or storyline. The students could do a PSA about one of the characters depending solely on the information provided from the book. Instead of doing an oral presentation on an animal or famous person the students could put together a PSA explaining the attributes of the animal or person. You could also work with your administration to have the students create PSA that show and discuss your school rules and use the PSA as follow ups and training in your school.

I was able to attend a session from National Geographic Education. National Geographic has great resources for educators on their website that don’t require membership. There are maps to look at and use, great lesson plans to explore, pictures and videos that you can access as well. We had some time to explore the website and collaborate with other educators. I also learned about some educational games from National Geographic that can be integrated into your class.

Another session that I was able to participate in involved PBS and STEM resources. From the STEM Education Resource Center I was able to access some good tools to include STEM (Science, Technology, Engineering and Math) topics into your class activities. They don’t directly correlate to the Utah core, but they do provide ideas to work from.

I had the opportunity to explore NBC Learn and was pretty impressed. NBCLearn.com is the education arm of NBC news and is a great source for videos, pictures, stories and reports of the events that shaped our life. The person that I talked to in the booth wasn’t exactly sure what the cost of the materials would be, but they were pretty sure that there was a cost. I went to the website and requested more information about it so we will see what comes of that. In regards to paying for the content, you may find that the Library of Congress site will provide with amazing primary source information you with some similar resources as NBCLearn.com.

I spent a chunk of an afternoon talking to the Tom Snyder/Scholastic software team about a new math program that they are working on. I was very excited to be involved with them and this project. The program is designed to help students that are struggling with math become algebra ready. The program will be designed to start with the basics and move the students through a variety of math skills until they are competent and prepared for algebra. This program will provide educators with many great tools and reports to help the students achieve success. I am excited to see how the program will work and look forward to getting more information in the future. I know that a program like this will not work for every situation or need, but it seems like it will be a great tool for schools and districts to incorporate as they try to get students ready for the future.

I went to a session from The National Oceanic and Atmospheric Administration (NOAA) that talked about Digital Game Based Learning. The NOAA has provided some educational games to help develop awareness and get people interested in making a difference for the environment and in the community. The resources provided by the NOAA are not directly tied to our states core curriculum, but they can easily be incorporated to help support what we teach. We all know that our students enjoy playing computer and video games. Wouldn’t it be great if there was a way to for us to harness that joy and use it in our instruction. Well there is. I thought back to the time that I spent in the classroom and to the unit that I taught on the relationships between organisms and on the unit that I taught on how humans can affect the environment. The educational games that the NOAA has put together on their website would’ve been a great tool for me use to help conclude these units. During these educational games the students get to see first hand how organisms interact and see how humans can affect the environment for good and bad. I was able to complete both the games in a 50 minute chunk of time. I feel reasonably confident that if the students were on task while playing they would easily be able to complete the educational games in during the course of a standard class period.

Wednesday, October 14, 2009

Digital Game Based Learning

Digital Game Based Learning

What is it? Basically it is the integration of digital educational games into the curriculum to support and enhance student learning.

There are a couple of things to consider before trying to use Digital Game Based Learning to support your instruction. The first and most important thing is that the game content ties to State and/or National Standards. The second issue to consider when looking into Digital Game Based Learning is, does the game provide reports that teachers can use to track student performance.

The key to Digital Game Based Learning is to integrate the digital educational games into the curriculum. The digital educational games should not replace the teaching process but should be used to support and enhance the instruction that the students receive from the teachers. There are many different types on digital educational games, and I will list just a few that I have discovered. Some require a fee for you to take full advantage of the resources and some are available for free.

-Genomics Digital Lab-Games About Biology

http://www.genomicsdigitallab.com/gdl/default.cfm

-Dimension S-League of Scientists

http://www.theleagueofscientists.com/

-Dimension M-Math

http://www.dimensionM.com/

video-http://www.youtube.com/watch?v=uoFsMIsuKSo

-Chalk House-Literacy and Language Arts

http://created-realities.com/chalkhouse.html

video-http://www.youtube.com/watch?v=sq1acJrEGVg

-Lure of the Labyrinth-Math Games

http://labyrinth.thinkport.org/www/

http://www.thinkport.org/default.tp

-Conspiracy Code-American History

http://www.360ed.com/products/

http://www.360ed.com/

-Information on Digital Game Based Learning

http://www.marcprensky.com/dgbl/default.asp

http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume41/DigitalGameBasedLearningItsNot/158041

Thursday, July 2, 2009

NECC-Day 3

Personal Learning Networks in Second Life

Second Life is a 3D Virtual Online environment where you can create an avatar (virtual persona) and do things that you couldn't do in the real world. You can create a virtual classroom for your students and send them on learning quests where they can get the answers to the questions you provide. This gives the students a chance to be active participants in their acquisition of knowledge. You could give your students a chance to start up their own business providing a service that people want to buy, then rate them on how much profit they made over a set period of time. Perhaps you could facilitate a way for your students to interact with people from different cultures or different parts of the country and have them create collaborative groups to work together to accomplish a certain task. The possibilities are endless.


How can teachers use Second Life? The title says Personal Learning Networks in Second Life. There is an entire community of educators in Second Life that you can network and collaborate with. Have you ever felt a need to get help with a problem that you are facing in the classroom? If you have, you could use second life to find some helpful tips or advice. In second life there are groups of people who specialize in education resources. They host virtual trainings, discussions, workshops, and more that you can participate in from anywhere you happen to be with your computer and internet access. I know that "attending" a workshop from a comfy chair with my feet up would help me want to learn.

Second Life is a community that puts you in contact with educators from around the country and world. It is a resource that can be helpful and inspiring. The experiences you have are only limited by the time you spend in second life. Stay tuned for more updates on utilizing secondlife for your PLN.


secondlife.com
_____________________________________________________________________________________


Science Just Got Game by Ntiedo Etuk of Tabula Digita


Tabula Digita has created the "League of Scientists". The League of Scientists is a series of educational games focusing on science topics for grades 3-5. The goal behind the creation of this program is to help students in the target age group be excited about science. They also wanted to provide a way for teachers to use these games in their instruction. Teachers can assign the game play as home work or extra credit and then get a report of student progress.


The League of Scientists games are designed to be multi-user games. Multi-user gaming environments encourage effective learning and collaboration. The students help each other and push each other to higher levels of success.


Ntiedo (the founder of Tabula Digita) said that if we can keep students excited and interested in science during grades 3-5 they will be more likely to be interested in science when they get older. That interest will then lead the students to pursue science and technology related careers when they get older.


Educational gaming can be an effective instructional tool if used appropriately and in conjunction with effective instructional practices. You can go online and check out the League of Scientists and Dimension S from Tabula Digita. Stay tuned for more information on educational games.


http://www.tabuladigita.com/TD/corp.php?s2=3&s3=0

http://www.dimensionm.com/
http://www.theleagueofscientists.com/

Tuesday, June 30, 2009

NECC-Day 2

Bricks and Mortar Schools are Detrimental to the Future of Education
--This was a debate


This discussion was very interesting and thought provoking. In a nutshell the debate centered around the idea that you don't need a brick and mortar school to be educated. You can view the complete Tuesday Morning keynote debate on istevision.org. As a person who has experienced various forms/types of education I can easily relate to both sides of the discussion. While growing up I attended a traditional public school, a private school, and home-school. Each environment provided varying experiences both good and bad.


In my opinion neither side of the debate was successful in capturing my allegiance. The main thing that I got from this debate was a need for balance in education. There are amazing learning experiences that a student can get from virtual/online experiences that they may not be able to get in a traditional physical classroom. But what about the things a student learns from being in a school and classroom that they can't get from the online/virtual learning environments? What about the homes that don't have computers or internet access?

The bottom line comes down to this: a well balanced approach to educating students is the most effective teaching environment where educators use the best resources available to reach and educate the students. Because when all is said and done isn't it all about the students and what is best for their learning? ____________________________________________________________________________________ Top 10 Web 2.0 tools for K-3 Learners by Gail Lovely

What a great learning experience for me! Gail went over 10 of her favorite Web 2.0 tools for use in education. She focused her list to tools for K-3 learners but most of these tools could easily be used with learners form all levels. In Gail's opinion a tool is only useful if it does something well that she can't do better without using the tool/program--and I completely agree.

I have not had the chance to use and explore all of these tool yet and so I will refer you to Gail's site. glovely09.wetpaint.com

Here is the list starting with 10 and going to 1.

10. Vocaroo-This is a tool that makes recording sound easy and simple. Use it to record students reading. Use it to record instructions for use with ELL students. Really you are only limited by your imagination.

9. Simply Box-This is a bookmarking tool. Use it to create visuals to direct students to certain sites. Not all students can read very well and you can tell them to click on a picture rather than a word, which will help the process be smoother for them.

8. Kerpoof-This is a tool that can be used for creating cards, movies, stories, and books. Use this to help your students learn about perspective, editing, and general imagination and creativity.
7. Yack Pack-This is like voice mail on the internet. Use it to communicate with your students or parents.
6. Glogster

5. Animoto

4. Skype

3. Voice Thread
2. Blogs
1. Wikis

I know that I will be trying all of these programs out and as I learn more about them I will be sure to pass along what I have learned and ways that I think they can be useful to teachers. Stay tuned for more information about how to use these and other web 2.0 resources in your classroom.

Monday, June 29, 2009

NECC-Day 1

Educational Transformation That Works by Sonny Magana

The bulk of this presentation covered the need and value of using technology for education. Sonny Magana referenced some research that was done with a group of about 200 educators and their students.
Mr. Magana said that during the study they found that the more educators and learners use technology the more they get out of what they were learning. However he warned that there is a point of diminishing returns where overuse of the technology actually causes student performance to drop. Mr. Magana proposes a "Sweet Spot" for the use of technology. He says that if you have:
1. experienced teachers

2. teachers that have used technology in and for education for at least 2 years

3. teachers that use technology in the classroom for instruction about 75% of the time

=you will see a 30% increase in the academic achievement of the students.

Mr. Magana also said that good research leads to better questions and better questions lead to better education and better learning. As educators we must find out what our students need and how to reach them. The only way for that to happen is to ask questions and to make changes in strategies and programs based on the answers you receive. Sonny Magana said that meaningful learning comes from knowledge construction not knowledge transmission. What all of this comes down to is finding the correct balance of technology and traditional teaching techniques in order to create the utmost learning environment.

prometheanplanet.com
_____________________________________________________________________________________ Chalk House: A 3D Game for Building Middle School Literacy

Chalk House is an online 3D game that teachers can use to encourage, support, and improve reading skills, literacy and comprehension in secondary learners.
We know that many students already spend an enormous amount of time gaming every week. I would venture a guess that secondary students would choose to "game" instead of do their homework. How great would it be if educators could grab a hold of that passion/drive in their students and channel that energy into learning? Can teachers use video game play to enhance the learning of the students? Better yet, if students are going to play games anyway wouldn't it be great if the teachers could track the progress and learning of the students as they play educational games?

Chalk House is a ready made tool that educators can use to facilitate reading and comprehension. It is a 3D game that requires students to read and understand information presented in the game and then act on the information to advance and succeed. Chalk House incorporates aspects from other popular online games that the student gamers would recognize. Chalk House tracks and reports the progress of the students and then reports the progress to the teacher. The students will need to take notes on real paper and complete writing assignments in order to advance from one point in the game to the next. This Chalk House 3D environment is a safe and secure area for students to learn, play, and work.
If you are wondering how to justify this type of classroom activity, wonder no more. Chalk House is correlated to the NETS-S, ISTE, and MCREL standards. Students will receive feedback on their writing according to rubrics and they will take quizes and tests throughout the game play. Is it possible to use online game play as a tool in the classroom to encourage and facilitate learning? I say it is. There are many games out in the online world that require the participants to read and comprehend directions in order to be successful. Stay tuned for more information about games that can be used in your classroom instruction.

http://created-realities.com/

Saturday, June 13, 2009

New Job

I am very excited to be a part of the curriculum technology staff at the Jordan School District. This has been something that I have wanted to do since I started teaching. I love teaching and working with students and I feel that I will be able to impact more students from this position than I would have been able to as a normal classroom teacher. I look forward to assisting teachers in their never ending quest to inspire and to educate their students.

Later this month I will be able to attend the NECC conference being held in our Nation's capitol. This looks to be an amazing learning experience for me and I can't wait to share the things that I learn with other educators who want to impact the 21st Century Learners that we love to teach.